A student who has completed the course should have the following learning outcomes defined in terms of knowledge, skills and general competence:
Knowledge
The student
- knows a definition of interaction design and human-computer interaction.
- knows the concepts of usability, user experience and user-centered design.
- knows the lifecycle model of interaction design.
- has knowledge about different kinds of requirements.
- knows the key concepts and terms used in evaluation.
- has knowledge of different types of evaluation methods.
Skills
The student
- can outline and discuss usability goals and user experience goals for designing an interactive product
- can identify suitable methods for evaluating interactive technologies
- can identify suitable methods for establishing requirements
- can discuss the conceptual, practical, and ethical issues involved in evaluation
- can discuss the advantages and disadvantages of low-fidelity and hi-fidelity prototypes
- can produce simple prototypes of interactive products.